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Kodak Six-20 Brownie

In the spirit of going to college near the city of Rochester, I set out to make a Kodak Six-20 Brownie Special . I  pushed myself on this particular project, striving to create a photoreal model in the most efficient way possible.

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This was the final product:

I was able to model the camera in about a day or so. I drew from a reference board of images I researched online to accurately capture the dimensions of the Six-20 in particular.

Wireframe

Reference Board

Then, came the process of texturing. This project was a surfacing milestone for me, as I knew Substance Painter relatively well but hadn't utilized it to its fullest potential. I was able to combine painting with alphas and the automation of masks to simulate the surfaces and their respective wear.

Texturing in progress, I decided create the lens shaders in Arnold and improve them in Nuke.

After finishing shading, to publish my progress, I put out two beauty renders.

Beauty Renders

I decided early on that this project could be a good opportunity to practice my compositing skills. I took a photo 

of a table using a Canon 7D, and took an accompanying HDRI to help integrate into a scene. I chose an area that would be well-lit and have a sense of dynamic contrast. I took a series of photos and stitched them together in Photoshop.

HDRI

Photo plate

After some time in Arnold revising the image and in Nuke compositing the image, I finished my photo composite. Overall, it was an excellent learning experience and I will definitely apply lessons learned in this project to future projects.

Final Render

Breakdown

Nuke Node Graph

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