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RIT Sportszone Live Intro

In this project, our team was tasked with creating a new introduction video for the Rochester Institute of Technology's men and women's hockey teams.

In the process, I was personally tasked with modeling, animating, lighting, shading, and rendering for two of the three environments in the video. 

We had originally come up with the concept for the project a year prior. It was originally built in Blender, so we had to port over some of the animation and cameras from the original files to Maya. Once done, we decided to completely rebuild a lot of what had been created. This is where I came in. The project called for three environments: a main chamber, a tunnel, and an ending chamber. I built the last two, and modeled using a combination of imported curves from Illustrator and hard surface modeling in Maya/Cinema 4D. 

Once the environments were created and the puck was animated, I had to set up a series of cards in Nuke so that tracking the screens in would be made easier later. Utilizing the MoCon scripts (which can be found here: http://www.3dmation.com/), I was able to seamlessly bring in cameras and locator data from Maya to Nuke and set up the cards in 3D space. 

Then came my favorite part: lighting, shading, and rendering! Arnold Renderer was the render engine used. In the process of creating the tunnel, it was

deemed best to isolate the environment on its own layer and add in a point light parented to a locator.

The finished product can be found here (https://www.youtube.com/watch?v=V6dOzpTk30c&feature=youtu.be). The intro is approximately from 0:00 to 0:30.

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